Place all your objects in a world which is rendered based on 2d camera transformation. So you can zoom & translate your world with any size (think of platformer, tilemap).
This world is a simple container so you can maintain other layers to render a HUD or menu on top of of your camera renderer world.
Camera use cases
- Zoom to a target
- Zoom to fit a view area
- Follow Target
- Constrained View
- Change Zoom Pivot
- Use the minimap to pan the scene
- Use your mousewheel to zoom.
- I don’t think this is usable on a mobile or tablet at the moment.
- Ah and don’t forget to expand the controls in the upper right corner.